Habitat Get notified
Habitat: the name carved in wood among the creatures of the bog

A roguelike creature deckbuilder

Build a habitat.
Keep it alive for eight Seasons.

A card game about what you put next to what. Every card in it can be earned by playing: packs are a shortcut, never a wall.

Free to play Coming to Steam first. iPhone and Android to follow.

How a run works

Your score is one multiplication, and it runs away from you.

Every Season your habitat resolves, left to right, and pays you Vitality × Bloom. Vitality is easy to find. Bloom is scarce, and it multiplies, which is why a fine run and a great one are not ten percent apart. They are multiples apart.

Each Season has a target, and the targets climb. Miss one and the run ends there.

    Try it. Tap a creature to put it in the row. Order matters.

    0Vitality × 1Bloom = 0Score

    Six creatures, three places. The worst row of three scores 9. The best scores 96.

    The creatures

    A creature is only worth what it is standing beside.

    Almost nothing scores on its own. Creatures pay for neighbours, for family, for position, for what has already died, and for how much of your deck is left. The habitat is a sentence, and the order of the words changes what it means.

    And this is how they look on the table

    Filmed in the game, in the game's own light. Nothing below was drawn for this page.

    Three finishesA rare few cards turn up shining: holo, gilded or amethyst.
    Every painting movesEach of the 312 creatures has its own film.

    Twelve places to play

    Every board is somewhere, and most of them are earned.

    A run is played on a painted place. You start in the Sunlit Bog. The rest open behind things you actually did.

    A habitat mid-run on the Sunlit Bog
    Sunlit BogYours from the start
    The keeper, at home. Filmed in the game.

    The Glade

    Between Seasons, the keeper works on what you brought.

    Survive a Season and you earn Sap. Nothing new is for sale. The keeper works on the creatures you already have, sells buffs that last the run, and a ward against the Omen you can see coming.

      Or spend nothing and save for the thing on the top shelf. You will not be told which was right. You find that out at the end.

      Fights

      A coin, two habitats, and a turn each.

      The Story, Ranked and the Draft are fights against a Keeper: a creature with a habitat of its own. A coin decides who starts, and the start changes hands every Season.

      You both place. Then you both attack: drag one of your cards onto one of theirs. Vitality is a creature's attack and Bloom is its defence. A blow bigger than the defence that is left breaks the card, and what is left over goes through to its keeper's Health. Whatever you hit, hits back.

      Tap the coin

      1. The coin decides who starts
      2. You attack: aim, strike, break
      3. Then the Keeper answers

      Ways to play

      One table. Six ways to sit down at it.

      A small mushroom traveller looking out over a valley of crags and rivers

      The Story

      Five chapters. Thirty Keepers. Every one of them a fight.

      Each chapter is five fights and then the thing they were leading to. Beat a chapter's boss and you win its card: the one printing in the game that cannot be bought.

        A citadel on a rock at sunset, banners flying

        Ranked

        Your own forty against the Keepers of your league.

        Six metals, three divisions each, and a floor you cannot fall back through once you have reached it.

          The Draft: three creatures offered, one to take

          The Draft

          Pick one of three, twenty times. Then fight.

          It ends on three losses or seven wins. It costs nothing to enter, and you play cards you do not own.

          Standing stones in the reeds at dawn

          The Daily

          One board a day, the same for everyone.

          The same seed, the same shelf and the same eight Seasons for every player until midnight. Nobody has a better deck and nobody got a kinder draw.

          The Set Pieces map: a path of stones across a painted shore

          Set Pieces

          70 boards with exactly one best line.

          The board is fixed, the hand is fixed and nothing is drawn. Then 50 fights to win in a single turn. No luck, and no hidden cards.

          A habitat mid-run in the Blossom Orchard

          Free Run

          Eight Seasons, eight difficulties, your own deck.

          Every run is a fresh deal: new order, new Omens, new problems. You lose runs. What carries forward is what you worked out.

          Omens

          The weather arrives whether you planned for it or not.

          An Omen changes the rules for a whole Season. You always see the next one coming. An Omen you cannot see decides the run for you. One you can see is something to build around.

          Earned at the table

          Your whole deck wears what you have done.

          Frames are the loudest thing you can wear, so each one is a deed done at the table.

          And the backs of your cards

          Every card back is a moving painting. Some are given for deeds. Some turn up as a pack's bonus card.

          Free to play

          Packs are a shortcut, never a wall.

          Habitat is free to download and play. The only thing it sells is packs of creatures, and it says exactly what is in them.

          A real Grove Pack, opened in the game on a new collection. It was chosen because it was a lucky one: most packs hold no shiny, and an Amethyst is rarer still. The odds are published in the game.
          • Every card can be earned. Packs are also bought with amber, and any single creature can be made with it.
          • Amber is earned by playing and is never sold. Prices are in real money, with nothing in between.
          • The odds are published in the game and can be read before you buy.
          • The rarest cards are guaranteed in the end, within a number of packs shown on each pack.
          • Never a creature you already hold two of, while there are others of its rarity you still need.
          • Cards are for playing. They cannot be traded, sold or cashed out.

          Habitat contains optional in-game purchases, including packs with random contents. Terms of sale

          Straight from the game

          Every board is a painting you are playing on top of.

          312
          Creatures
          8
          Families
          12
          Habitats
          30
          Story fights
          70
          Set Pieces
          6
          Omens
          18
          Buffs
          8
          Difficulties

          You have to lose to learn.

          A short tutorial shows you the table. After that nobody tells you which creature was the right one. The game states what happened. What it means is yours to work out.

          Free to play · coming to Steam

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